Bioshock Sinclair Spirits Locked Door
3 inside will be a power to the people machine make sure you use it.
Bioshock sinclair spirits locked door. The basement is flooded and dark and the only objects down below are another plaster coated victim a safe and a power to the people machine. The basement is a frightening place to be. It is possible to hypnotize sinclair by charging up to level three. Bioshock sinclair spirits.
Go down the stairs and open the safe hack when you are down there a spider splicker should. The player can drive sinclair out of the room he s locked in by crawling through the vent and lighting up the oil puddle with incinerate. The bar is called sinclair spirts go there and push the switch behind the bar to open the first door. How to loot sander cohens locked box.
I would recommend using it on the crossbow or the shotgun because both weapons are extremely powerful late game. Bioshock scary part fort frolic sinclair spirits plaster splicers duration. The very first two digits the last two digits and on the wall. Important objects to search for are the power to the people station and the gatherer s garden which allows you to buy several new plasmids.
Just use the code 2673. There are no gene tonics or weapons to be found here but there is a conspicuous switch behind the bar that unlocks the door to the basement of sinclair spirits. Just like the preceding codes you must open the door for you to proceed to the next level. Deploying a turret inside the room will also open the door automatically.
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